![]() ![]() GSX Support FSX/P3D » GSX boarding time settings. ![]() ![]() I hate to be directed to a gate, only to see a large Jet parked there? This never happened in P3d?īut if we can call services at our Gate then that will be great. Since passengers are now no longer simulated, but will appear as actual animated characters, the original timings in seconds/passenger will not be meaningful anymore: the time required to board passengers will be a combination of their walking speed and their density. If you use a 3rd party ATC like I do P2ATC.will the parking spots be honoured? If there are numbered menu items, hopefully the MCE wizzards can do a MCE linked system and we can control GSX as in FSX/P3d?īut is wont resolve the issues of aircraft parked in your designated place. Good luck Mr Umberto.I will be a customer for sure! Graphical Editor, to edit the vehicles starting position precisely, for each parking spot of When the editor starts, all vehicles are placed in their standard positions, with a pointer. Really hope Follow Me car is enabled, then we can get rid of the cartoon chevrons! I guess there is a lot of work to connect GSX to the allocated Gate?Īlso the PAX boarding/de boarding from GSX 2? I always smiled when I saw all the passengers getting off the bus and boarding! I guess its difficult to program stair heights and doors in MSFS? Starting with version 1.5, the GSX scenery customization feature adds an interactive. The animations of the pin being removed and held aloft after push back looked excellent!
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